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  • Co-operoids

    Co-operative Asteroids, an modern spin on a classic.

    January 31, 2026

  • MonoGame – Continuous Integration with Travis CI

    Want to get MonoGame running on Travis CI. Here's how you do it.

    October 10, 2023

  • Include Assets in .net Android

    Learn how to include Android Assets from folders outside of your Project folder.

    October 10, 2023

  • MonoGame - Continuous Integration with Travis CI.

    October 23, 2017

  • MonoGame - Building .fx Shaders on a Mac (and Linux)

    How to build .fx shaders for MonoGame on Mac and Linux using a custom Content Pipeline processor and remote Azure service.

    February 25, 2016

  • MonoGame - Content Pipeline integration

    How MonoGame's automatic content building system works through MSBuild integration across Windows, Mac, and Linux platforms

    January 13, 2016

  • Indie Game Developers Get Xamarin iOS/Android for Free.

    Xamarin announces free iOS and Android subscriptions for indie game developers in December 2015.

    December 16, 2015

  • Xamarin Android - Running a script after Signing the APK

    How to use MSBuild targets to run custom scripts after signing Android APK packages in Xamarin.Android projects.

    August 14, 2015

  • MonoGame - Content Pipeline ... Why???

    Explains why MonoGame's Content Pipeline is essential for optimizing game assets like textures, audio, shaders, and models for better performance and efficiency.

    June 29, 2015

  • MonoGame - Scaling your Game using RenderTargets and TouchPanel

    Learn how to scale MonoGame games for multiple screen resolutions using RenderTargets and TouchPanel for consistent gameplay across devices.

    June 22, 2015

  • MonoGame Pipeline Tool available for MacOS

    The MonoGame Pipeline Tool is now available for macOS and Linux, providing cross-platform content compilation without requiring XNA installation.

    January 09, 2015

  • Getting Started on Augmented Reality using Xamarin.Android and MonoGame

    Learn how to create augmented reality applications by overlaying MonoGame graphics on top of camera views using Xamarin.Android.

    November 19, 2014

  • MonoGame Content Pipeline = XNA !Required

    MonoGame now has its own content pipeline tooling, eliminating the need to install XNA 4.0 SDK for content processing.

    November 06, 2014

  • Oh Android you are a fickle creature..

    Fixing Android activity destruction on screen lock by adding ScreenSize to ConfigurationChanges in Xamarin.Android

    June 05, 2014

  • Handling multiple screen resolutions in MonoGame for Android – Part 2

    Part 2 of scaling input (mouse and touch gestures) to work with virtual resolutions in MonoGame for Android

    May 23, 2014

  • ETC1 Compressed Texture Asset Pipeline for Xamarin.Android

    Creating a custom MSBuild task to automatically convert PNG textures to ETC1 compressed format with alpha channel separation during Xamarin.Android builds.

    May 23, 2014

  • Handling multiple screen resolutions in MonoGame for Android – Part 1

    Learn how to modify the ScreenManager class to handle multiple screen resolutions in MonoGame Android games using virtual resolution scaling.

    May 22, 2014

  • Alpha Channel ETC1 Textures on Xamarin.Android

    We go into details on how to support Alpha with ETC1.

    May 19, 2014

  • Debugging with Large Assets in Xamarin Android

    Outline work arounds for debugging very large assets.

    April 02, 2014

  • Make game in 4 weeks Challenge - Weeks 1-2

    My journey in trying to write a game in a month.

    January 19, 2014

  • Goodbye MonoGame

    Life sometimes kicks you where it hurts.

    January 03, 2014

  • I am back!

    Hackers are ....

    June 16, 2013

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