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Co-operoids
Co-operative Asteroids, an modern spin on a classic.
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MonoGame – Continuous Integration with Travis CI
Want to get MonoGame running on Travis CI. Here's how you do it.
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Include Assets in .net Android
Learn how to include Android Assets from folders outside of your Project folder.
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MonoGame - Continuous Integration with Travis CI.
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MonoGame - Building .fx Shaders on a Mac (and Linux)
How to build .fx shaders for MonoGame on Mac and Linux using a custom Content Pipeline processor and remote Azure service.
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MonoGame - Content Pipeline integration
How MonoGame's automatic content building system works through MSBuild integration across Windows, Mac, and Linux platforms
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Indie Game Developers Get Xamarin iOS/Android for Free.
Xamarin announces free iOS and Android subscriptions for indie game developers in December 2015.
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Xamarin Android - Running a script after Signing the APK
How to use MSBuild targets to run custom scripts after signing Android APK packages in Xamarin.Android projects.
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MonoGame - Content Pipeline ... Why???
Explains why MonoGame's Content Pipeline is essential for optimizing game assets like textures, audio, shaders, and models for better performance and efficiency.
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MonoGame - Scaling your Game using RenderTargets and TouchPanel
Learn how to scale MonoGame games for multiple screen resolutions using RenderTargets and TouchPanel for consistent gameplay across devices.
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MonoGame Pipeline Tool available for MacOS
The MonoGame Pipeline Tool is now available for macOS and Linux, providing cross-platform content compilation without requiring XNA installation.
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Getting Started on Augmented Reality using Xamarin.Android and MonoGame
Learn how to create augmented reality applications by overlaying MonoGame graphics on top of camera views using Xamarin.Android.
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MonoGame Content Pipeline = XNA !Required
MonoGame now has its own content pipeline tooling, eliminating the need to install XNA 4.0 SDK for content processing.
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Oh Android you are a fickle creature..
Fixing Android activity destruction on screen lock by adding ScreenSize to ConfigurationChanges in Xamarin.Android
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Handling multiple screen resolutions in MonoGame for Android – Part 2
Part 2 of scaling input (mouse and touch gestures) to work with virtual resolutions in MonoGame for Android
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ETC1 Compressed Texture Asset Pipeline for Xamarin.Android
Creating a custom MSBuild task to automatically convert PNG textures to ETC1 compressed format with alpha channel separation during Xamarin.Android builds.
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Handling multiple screen resolutions in MonoGame for Android – Part 1
Learn how to modify the ScreenManager class to handle multiple screen resolutions in MonoGame Android games using virtual resolution scaling.
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Alpha Channel ETC1 Textures on Xamarin.Android
We go into details on how to support Alpha with ETC1.
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Debugging with Large Assets in Xamarin Android
Outline work arounds for debugging very large assets.
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Make game in 4 weeks Challenge - Weeks 1-2
My journey in trying to write a game in a month.
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Goodbye MonoGame
Life sometimes kicks you where it hurts.
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I am back!
Hackers are ....